Category DevDiary

Archive of the DevDiary articles by the developer team of DoubleSpark Entertainment.

DevDiary #6
Status Update April 2022: News from Soul Helix AR

What's new this spring and how near are we to the launch of Soul Helix AR? Our last status update from September 2021 is a while ago: Now we wrote another article to provide you with a current state of Soul Helix AR with some screenshots.

Continue Reading →

DevDiary #5
Status Update: What’s the latest on Soul Helix AR?

What kind of things do you still need to do in order to finish your game? 🤔 We're getting this question a lot lately and we are always very glad that you are asking! ❤️ So we got together in order to provide you with a detailed status update with plenty of pictures.

Continue Reading →

DevDiary #4
Creating Coronos

DevDiary #3
Monster Workshop: Textures and Illusions

The character is now modeled, but now a less complex 3D model is required for a smooth in-game performance. The required steps also facilitate texturing and animation of the character.

Continue Reading →

DevDiary #2
Monster Workshop: A Character takes Shape

In our monster factory articles we want to show you how characters and game objects are created for Soul Helix AR - from 2D pencil drawings to 3D modeling and the finished textured and animated characters.

Continue Reading →

DevDiary #1
First Steps to Soul Helix AR: Making a Paper Prototype

A paper prototype is a simple and effective first version of a mobile app, website or other product with a user interface that requires no programming or digital design. We tested the method for a first draft of Soul Helix AR.

Continue Reading →

© 2022 DoubleSpark Entertainment

Up ↑