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DevDiary #3
Monster Workshop: Textures and Illusions

The character is now modeled, but now a less complex 3D model is required for a smooth in-game performance. The required steps also facilitate texturing and animation of the character.

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DevDiary #2
Monster Workshop: A Character takes Shape

In our monster factory articles we want to show you how characters and game objects are created for Soul Helix AR - from 2D pencil drawings to 3D modeling and the finished textured and animated characters.

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DevDiary #1
First Steps to Soul Helix AR: Making a Paper Prototype

A paper prototype is a simple and effective first version of a mobile app, website or other product with a user interface that requires no programming or digital design. We tested the method for a first draft of Soul Helix AR.

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